Early Access Balance Hotfix
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Early Access Balance Hotfix
Introduction
Hello, Storm Striker players, I'm Design Team Leader Alphakaman.
With the launch of early access, we made some bold attempts in terms of balance,
which led us to quickly implement a balance patch as we identified major issues.
The biggest issue we currently perceive is the excessively shortened TTK (Time To
Kill).
In the last adjustment, the damage output of the ranged DPS characters, Rei and
Lucy, was significantly increased. At the same time, there was a change that
increased the hit collision when tanks activated their guard.
These two factors synergized, resulting in tanks dying very quickly and enabling
ranged DPS characters to target others more easily with their increased damage.
To address this, we have significantly enhanced the guard performance of tanks and
slightly reduced the DPS of ranged characters.
Apart from these major changes, we have weakened the characters Volf and Raki,
who currently appear strong (in the case of Volf, we considered maintaining his
current state, but decided to weaken him due to the guard buff). We have also
strengthened characters who seem weaker, such as Warmonger and Al manat.
This hotfix was implemented quickly, adjusting only the numerical aspects that could
be changed simply without modifying the characters' mechanics.
Therefore, we do not believe this hotfix will completely resolve the core issues
experienced by the players. We will strive to address these major problems in the
regular updates as much as possible.
Patch Notes
Guard
Guard amount increased: 800 → 1000
Guard regeneration increased: 100ps → 125ps
Reduced regeneration time when guard is destroyed: 10s → 8s
Early Access Balance Hotfix
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Reduction in Ranged DPS Damage
Rei
Frost Blade (LMB) damage reduced: 125 → 120
Arctic Spike (RMB1) damage reduced: 400 → 390
Glacial Explosion (RMB2) damage reduced: 225 → 200
Lucy
Bloody Shot (LMB1) damage reduced: 100 → 95
Individual Character Adjustments
Raki
Furry Flurry (RMB) cooldown increased: 8s → 9s
Volf
Flame On (LMB) Full Charged damage reduced: 175 → 150
Modify Flame On (LMB) fires a regular shot if not fully charged.
Warmonger
HP increased: 1000 → 1100
Al manat
Arid Blade (E1) damage increased: 25 → 50
Talon of the Desert (E2) damage increased: 25 → 50
Cipher Hamattan (R1) damage increased: 45 → 50